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Darts

Darts

BreakZONE has two professional dart boards and a third one coming soon!

  • Double in, double out
    In the professional game, a ’leg’ is only won when the last dart is a double or lands in the inner circle of the bull’s-eye, as well as making the score exactly zero. This game is traditionally called "double in, double out" and can also include enforcing the rule that players must hit a double in order to start scoring. Any darts that do not score a double before this do nothing to the player’s score (although this is not the case in the professional game). If the player hits a section that would take his or her score to less than zero, than no points are scored for that turn and his score is reset to what it was beforehand. The double sections on the board are mainly very small, meaning doubling out is a particularly tough and tense part of the game.
    In friendly or amateur games, the rules are sometimes changed so that if a player has a remaining score of 1 they are given the opportunity to place the dart in between the legs of the 11, the usual non-scoring part of the board. This is called "splitting the eleven."

  • Round the clock
    In this game, the players have to hit each section in turn, making their way around the dartboard in a clockwise movement and having to score a bull’s-eye with the final throw. Beginners will often use this game to give them practice at hitting all areas of the board.

  • Killer
    A variation where each player owns a number on the dartboard, selected by throwing the dart with the non-throwing hand, and they compete to build up lives by hitting their own number until a certain threshold is met. After this, the players try to get other people out of the game by removing the lives they have collected by hitting the other players’ numbers, until only one player is left.

  • Cricket
    This game involves hitting only singles, doubles, or triples of the numbers 20, 19, 18, 17, 16, 15 and bull’s-eye or double bull’s-eye. These can be hit in any order but, by the end of the game, the players have to have hit set amounts of each one: three 20s; three 19s; three 18s; three 17s; three 16s; three 15s; and three bull’s-eyes. The first player to hit the set amounts of these is the winner.

  • 01 games (e.g., 301, 501, 701, 901 & 1001) are the classic English games. At the start of the game, points are given to each player, depending upon the game selected. Play begins when the first dart hits any segment. All subsequent scores are subtracted until you get to "exactly zero." A player "busts" and loses a turn if their score passes "0."
    • ’01 Game options for the ’01 games are:
      • Double-in: Players must score in a double point value segment to begin play.
      • Double-out: Players must reach "0" exactly by scoring in a double point value segment.
      • Doubling-in & Doubling-out: Players must score a double to start and finishing in a double to exactly "0".
      • Masters out: Players must reach "0" in a double or triple point value segment.


  • Example of doubling-in and doubling-out: A player starts his score by hitting any double on the board. Darts thrown before the double is hit, do not score; all darts thrown after the double is hit, do score. When a double is hit, the score amount is subtracted from 301. If a player hits a double 8, he subtracts 16 from 301 and is left with 285. The player continues to throw in turn, subtracting the total score of his three darts from the score at the end of his last turn. He can win the game only by getting a double that gives him a total score equaling the total amount left. With 32 points to go, a double 16 will end the game. A single 16 will still leave 16 to go, which can be gotten by throwing a double 8, and so on down the line. If an odd number is thrown, another odd number is needed to get back to a double possibility. If one less or one more than the exact score is hit, the player must assume the same score he had at the end of his last turn (this is called busting); the rest of the rules hold.
 
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Contact Information

117 Squires Student Center (0138)
Blacksburg, VA 24061

Phone: 540-231-4476

Email: breakzone@vt.edu

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